Sam Johnson Congratulates Student Winners of 3rd Annual Congressional App Challenge

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Washington, December 1, 2017 | comments

PLANO, TX – U.S. Congressman Sam Johnson (TX-03) is pleased to announce that the winners of the 3rd Annual Congressional App Challenge are Rithwik Pattikonda and David Brooks for their app, “Juke – The SMS Powered Jukebox.” 

 

Pattikonda and Brooks attend Plano West Senior High School. Their winning app will be featured on the U.S. House of Representatives website and in the U.S. Capitol in Washington, D.C.   (Description of their app and video demonstration are below.)

 

“Collin County is blessed to have schools, teachers, and parents who foster a rich learning environment,” said Johnson.  “This is clearly evident by the submissions in the Congressional App Challenge – particularly with the winning app, ‘Juke.’ I thank all our participants for their hard work and congratulate Rithwick and David on their user-friendly, timely app. I look forward to seeing your app in the U.S. Capitol!”

 

About the winning app, “Juke”:  “The aim of the app is to eliminate the aux cord and serve as a replacement for the DJ in parties. On long car rides, instead of passing the aux cord around the car, one simply has to text in a song request to hear their songs on the car stereo. In parties, to request a song, one simply needs to send in the song through text messaging. No DJ needed.”  To watch the video demonstration, CLICK HERE.

 

About the Congressional App Challenge:  Officially launched in 2015, the Congressional App Challenge is a nationwide event focused on fostering students’ creativity and encouraging their participation in STEM fields. This competition allows students (K-12) to compete with peers in their own district by creating and exhibiting their software application, or “app,” for mobile, tablet, or computer devices on a platform of their choice.  The annual competition is open to all students who meet the eligibility requirements, regardless of coding experience. In fact, students of all skill levels are encouraged to participate and learn how to create their own apps. Students may work alone or in teams up to five people. The apps are evaluated by a panel of local judges who work within the academic, software, and entrepreneurial fields.

 

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